
She’s now undergoing therapy, but something is clearly rotten in her world – both of them. After defeating the Mad Hatter, Jabberwocky and Red Queen, Alice regained some of her sanity and was allowed to leave the asylum. The story, what there was of it, is recapped quickly in Madness Returns: after watching her family burn to death in a fire she thinks she accidentally caused, Alice’s mind has been overwhelmed with guilt and her Wonderland has turned nasty.

A code to download the first game is actually included in the package (if bought new), so players can experience that for the first time on consoles – plus effectively making this two games in one, and decently sized ones at that. The very fact that such a frankly niche game (a PC-only platformer that controlled like an FPS) has got a sequel is frankly a miracle. Neither was its forebear, 2000’s American McGee’s Alice which Madness Returns is a direct sequel to. "The vorpal went snicker-snack! He left it dead, and with its head, he went galumphing back"Īs you may have gathered, this is no ordinary game. I’ve been playing Alice: Madness Returns. I’ve negotiated a sea of boiling tea to recover a pair of legs from a despotic dormouse. I’ve shrunk to foot height in order to see and jump on flying chalk hopscotch squares. I’ve played hide-and-seek with an alcoholic Scottish playwright octopus wearing a top hat. I’ve smashed samurai wasps in the face with a hobby-horse to protect origami ants.

I’ve shot pepper at flying pig snouts to make them sneeze. I’ll start at the beginning: in the last few days, I’ve done some crazy things.
